62 Unique Paths
很明显的dp,M x N的矩阵每个位置的unique paths数取决于上和左的path数
初始化0,0为一,边界没有上或者右。
class Solution {
public int uniquePaths(int m, int n) {
int [][] dp = new int [m][n];
dp[0][0]=1;
//go down:i++ go right j++;
//for up i-1 for left j-1;
for (int i=0;i<m;i++){
for(int j=0;j<n;j++){
if (i==0&&j==0) continue;
if(i==0) {dp[i][j]=dp[i][j-1];}
else if(j==0){dp[i][j]=dp[i-1][j];}
else {dp[i][j]=dp[i][j-1]+dp[i-1][j];}
}
}
return dp[m-1][n-1];
}
}
应该是可以不建一个两维的dp直接就是长度为n的dp就够了,改天试试
Follow Up
63 Unique Paths 2
有障碍物的path,输入障碍物数组,就直接在上面做dp了,就像120的Triangle那样
class Solution {
public int uniquePathsWithObstacles(int[][] obstacleGrid) {
int m=obstacleGrid.length;
int n=obstacleGrid[0].length;
for(int i=0;i<m;i++){
for(int j=0;j<n;j++){
if (obstacleGrid[i][j]==1) obstacleGrid[i][j]=0;
else if (i==0&&j==0) obstacleGrid[i][j]=1;
else if (i==0)obstacleGrid[i][j]=obstacleGrid[i][j-1];
else if (j==0)obstacleGrid[i][j]=obstacleGrid[i-1][j];
else obstacleGrid[i][j]=obstacleGrid[i-1][j]+obstacleGrid[i][j-1];
}
}
return obstacleGrid[m-1][n-1];
}
}